LURK

GAME DESIGN / PUZZLE DESIGN

Summary

This was the second project of my first year of university, where we were tasked with creating a point-and-click adventure game in Processing. Our game won the tournament of the best game created by students on that specific project.

Details

Tools: Processing

Date: November-December 2019

Development Time: 2 Weeks

Team: Artist: Finn Tran and Donislav Todorov Designers : Paul-Bogdan Grigore and Yonah Mercilia Engineer: Bram Reuling

Link to the game website.

Quick Summary

Lurk is a point and click interactive story, in which you play as Officer Jones, a cop which is tasked to investigate an apartment block in New York. Can you solve the murder case?

Small Puzzle Breakdown

First Puzzle

To progress through the game, you'll need to unlock the elevator door. The key for the elevator door is locked with a numerical padlock. The padlock combination is made by the circled numbers in the newspaper, in the main hallway. In this case, the combination is 4(for) 8(aight) 1(one).

(Image clickable for better quallity)

Second Puzzle

After you unlock the elevator and go up to a locked door and back down, the office door on the main hallway weirdly opens, and inside there are three names scribbled on the wall (JCM, KIIS, and Kimtron). If you take a glance around the room, there's another newspaper with some Board Game Charts and between the game and votes, there are the three names with their votes JCM - 389, KIIS - 157, and Kimtron - 624. Using these numbers you can unlock the safe in the office and get another key that you can use on the locked door on the third floor.

Gallery

(You can click on any of them to open the original quallity image)