Professional Projects

STAR WARS OUTLAWS

LEVEL DESIGN

Personal Projects

THE LAST OF US INSPIRED BLOCKOUT

LEVEL DESIGN / LEVEL SCRIPTING

UNREAL TOURNAMENT ARENA

LEVEL DESIGN / LEVEL SCRIPTING

DESIGN DEN DECEMBER CHALLENGE

LEVEL DESIGN / LEVEL SCRIPTING

XEL

GAME DESIGN / LEVEL DESIGN / LEVEL SCRIPTING

LURK

GAME DESIGN / PUZZLE DESIGN

ABOUT ME

In the present day, I'm a level designer at Ubisoft Bucharest.

I started blocking out environments around 2016 but back then I was focusing more on the looks and the composition of the shots rather on the gameplay aspect. That's also the period when I started learning Unreal Engine 4.

I became more and more interested in game development in high school, that is also when I started "playing" with editors while creating small games. The high school period gave me a ton of free time in which I could play a lot of games in which I could analyze and form opinions on how things were done. Later I've realized that I like being on the other side of games since I love watching people enjoy the experiences that I've created but also listening to their feedback in order to get better at doing it.