- PROFESSIONAL PROJECTS -

STAR WARS OUTLAWS

- Personal Projects -

"THE LAST OF US"

BLOCKOUT

UT ARENA

DESIGN DEN CHALLENGE

- UNIVERSITY PROJECTS -

XEL

LURK

- ABOUT ME -

In the present day, I'm a level designer at Ubisoft Bucharest.

I started blocking out environments around 2016 but back then I was focusing more on the looks and the composition of the shots rather on the gameplay aspect. That's also the period when I started learning Unreal Engine 4.

I became more and more interested in game development in high school, that is also when I started "playing" with editors while creating small games. The high school period gave me a ton of free time in which I could play a lot of games in which I could analyze and form opinions on how things were done. Later I've realized that I like being on the other side of games since I love watching people enjoy the experiences that I've created but also listening to their feedback in order to get better at doing it.